[peeragogy-handbook] 5PH1NX

Joe Corneli joseph.corneli at hyperreal.enterprises
Thu Jan 7 19:37:45 UTC 2021


MOVE LATER

Firstly, this chapter is a pretty challenging read.  (It’s also
relatively rewarding!)  I think we will want to seed in some clues
before we present people with it.  Actually, the chapter is almost a
‘boss’ in a video game, and in v3 we presented people with it right away
as pretty much the first one out of the gate.

Speaking of clues, maybe we could rebuild 5PH1NX *inside* the book. :-)

THE BOOK IS NOT A SYLLABUS

Remembering the issues that came up around peeragogy and ‘scripts’...

Roland Legrand: is the peeragogy handbook that different from a syllabus
made by others and handed over to potential learners? If not, how can we
make it more obvious it is not meant to be such an object?

Joe: Yes, this chapter should serve as a warning. With things like
"Peeragogy in Action" and so forth, we literally are creating a sample
syllabus. ... We need to make sure that people know that this is a
challenge that's big enough to make people want to reach for the
stars. Maybe people will be affected by NIMBY-ism and not want to build
on what we've made. Nevertheless, the challenge remains.

MISCELLANEOUS NOTES (2019 READING GROUP)

Roland suggests that people could take the handbook as a set of ideas
for a game.

Robert: very interested in this framing of things, though haven’t
participated in a formal game design session. But what are the formal
systems that underlie things like Magic the Gathering or D&D? What is
their relationship to the broader economic setting?

Games show up in lots of places — finite and infinite games, the glass
bead game (an interesting thing related to collaborative knowledge
generation and societies).

I’d want a peer learning group around “game studies and game design” - I
do have a session with Marriette to continue Games for Change
conversations.  So, they’ve been exploring aroundn the ideas.

Not just one game but a whole tool kit around this ludic way of
thinking.  Cf. NESTA document, the “troop system”, in which we’re all
making the rules up as we go.  From my understanding, it could be
different options and approaches.  The thing that came to mind for me
was something from the meta-currency group, where they talk about
“gameshifting”, which is an abstracted way to make group
self-facilitation explicit, making the rules you’re playing by explicit.
E.g., “we are intentionally taking turns”.  What are the game mechanics
you are opting into?  These various things could be named, and we could
get more agile at flowing in and out of the games.  This is someplace
where the handbook could sit, helping people find their way between
these different communities.

“Let’s play the popcorn game”

Peeragogy as a kind of meta-community.

Open Learning Commons: would be a space for cross-pollination between
any different sort of group?  This is in current limbo, maybe because
facilitation is expensive.

But… this is the game, it comes around in a circle, call it a DAO or
whatever.  It’s an incentive to get paid, right?  Doing some tasks,
annotating.

E.g., “run a conference” make $X.

Daostock? Increased assets that are coming into the organisation.  The
majority to be proposed and given accordingly for projects, and would
likely pass.  Who knows how much, but we could get support to get this
thing going.

Joe: my computer science research is heading in a DAO kind of way, would
be good to get a preview of the high-tech space.


-- 
Dr Joseph A. Corneli (https://github.com/holtzermann17)

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